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Craps in One Paragraph

Two dice are thrown by a player called the shooter. Before the throw, other players bet on the outcome. The most important bet — the one you should start with — is the Pass Line. It wins on 7 or 11, loses on 2, 3, or 12, and continues for more rolls if anything else comes up. That's it. Everything else on the table is a variation of this core.

Craps has the lowest house edge of any dice game in the casino. The Pass Line is 1.41%. Add the Free Odds bet and the combined edge drops to 0.37%. No other mainstream casino game gets that low.

🎲
The one-sentence guide for absolute beginners: Put chips on the Pass Line, wait for the come-out roll, add Free Odds if a Point is set, and ignore everything else until you're comfortable. That's enough to play craps correctly.

Phase One

The Come-Out Roll — How Every Round Starts

Every craps round begins with a Come-Out Roll. This is the shooter's first roll of a new round. The puck on the table shows OFF (black side up) to signal a Come-Out is happening. Three things can happen:

7 or 11
Natural — Win
Pass Line wins immediately. A new Come-Out roll begins.
2, 3, 12
Craps — Lose
Pass Line loses immediately. Rolling 2, 3, or 12 is called "craps." A new Come-Out begins.
4, 5, 6, 8, 9, 10
Point Is Set
The puck flips to ON and shows the Point number. The round enters the Point Phase.
📊
Come-Out math: Of 36 possible dice combinations, 8 are 7 or 11 (win) and 4 are 2, 3, or 12 (lose). That's 8 ways to win immediately vs 4 ways to lose — you start each round with a 2:1 advantage on the Come-Out Roll alone. The Point phase is where the math reverses slightly, which is where the 1.41% house edge comes from overall.

Phase Two

The Point Phase — Shoot Until It's Done

Once a Point is established (4, 5, 6, 8, 9, or 10), the shooter keeps rolling. Now there are only two outcomes that matter for the Pass Line:

  • Roll the Point again before a 7 → Pass Line wins. A new Come-Out Roll begins.
  • Roll a 7 before the Point → Pass Line loses. This is called a Seven Out. The dice pass to the next shooter. A new Come-Out begins.

All other numbers rolled during the Point Phase are irrelevant to the Pass Line — they just extend the round. The shooter can roll 4, 11, 3, 9, etc. and nothing changes until either the Point or a 7 appears.

Phase 1
Come-Out Roll
7 or 11 = Win immediately. 2, 3, or 12 = Lose immediately. 4, 5, 6, 8, 9, 10 = Point is set → move to Phase 2.
Phase 2
Point Phase
Shooter rolls until the Point repeats (Pass Line wins) or a 7 appears (Seven Out, Pass Line loses). All other numbers are irrelevant.
⚠️
The key context switch: On the Come-Out Roll, rolling a 7 WINS the Pass Line. In the Point Phase, rolling a 7 LOSES the Pass Line (Seven Out). The same number has opposite meanings in different phases. This is the one concept that trips up every new craps player — know it.

The Best Bet in Craps

Pass Line + Free Odds — The Core Strategy

The Pass Line combined with the Free Odds bet is the most efficient position in any casino. Here's how it works together:

1
Place chips on the Pass Line before the Come-Out Roll
The Pass Line is the long strip along the edge of the table closest to players. Put chips anywhere along it. House edge: 1.41%. This alone makes craps one of the best bets in any casino.
2
Once a Point is set — add your Free Odds bet
After the Point is established, place additional chips directly behind your Pass Line bet (in the area behind the line). This is the Free Odds bet — the only bet in any casino with exactly 0% house edge. It pays true mathematical odds. Most tables allow 2×, 3×, or 3-4-5× your Pass Line bet as Odds.
3
Free Odds pay true odds based on the Point number
The payout depends on which number is the Point. These are exact mathematical probabilities — no house cut.
Free Odds payout by Point number
Point NumberFree Odds PayoutWhyExample: $30 Odds Bet
4 or 102:13 ways to roll 7 vs 3 ways to roll 4 or 10 — true odds 2:1Wins $60
5 or 93:26 ways to roll 7 vs 4 ways to roll 5 or 9 — true odds 3:2Wins $45
6 or 86:56 ways to roll 7 vs 5 ways to roll 6 or 8 — true odds 6:5Wins $36
The combined edge with maximum Odds: Pass Line alone = 1.41% edge. Add 3-4-5× Odds (the most common table maximum) and the combined house edge on total money bet drops to just 0.37%. That's 37 cents per $100 wagered — one of the lowest edges of any standard casino bet in existence. Always take maximum Odds.

The Dark Side

Don't Pass — Betting Against the Shooter

The Don't Pass line is the mirror of the Pass Line. On the Come-Out Roll: 7 or 11 loses, 2 or 3 wins, and 12 pushes (your bet is returned — this is the "Bar 12" rule that gives the casino its small edge). In the Point Phase: you win if a 7 appears before the Point, and lose if the Point repeats.

Don't Pass has a marginally lower house edge (1.36% vs 1.41%) and can similarly take Lay Odds behind it (also 0% edge, paying inverse true odds). Mathematically it is a superior bet by a tiny margin.

🤔
Why Don't Pass is unpopular: In a live casino, Pass Line players are all rooting together for the shooter to make their point. Don't Pass players win when everyone else loses — which creates social friction. Online, this dynamic doesn't exist. The math slightly favours Don't Pass, but the 0.05% difference is negligible in practice.

Complete Bet Reference

Every Craps Bet — Ranked by Value

Craps has more bet types than almost any other casino game. Here they are sorted from best to worst value. The colour coding tells you at a glance what to do.

✓ Best — Lowest Edge
Pass Line
1:1
HOUSE EDGE 1.41%
Bet before Come-Out. Win on 7/11, lose on 2/3/12, set Point otherwise. Foundation of every craps strategy.
Free Odds (Pass)
True odds
HOUSE EDGE 0.00%
Place behind Pass Line after Point is set. 2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8. The only 0% edge bet in any casino.
Don't Pass
1:1
HOUSE EDGE 1.36%
Bet against the shooter. Wins when 7 appears before the Point. Slightly better edge than Pass Line — socially unpopular in live play.
Lay Odds (Don't Pass)
True odds
HOUSE EDGE 0.00%
Same as Free Odds but for Don't Pass. Also 0% edge. Pays inverse: 1:2 on 4/10, 2:3 on 5/9, 5:6 on 6/8.
● Good — Reasonable Edge
Come Bet
1:1
HOUSE EDGE 1.41%
Works exactly like Pass Line but placed after a Point is set. Establishes its own personal point on the next roll. Take Odds for same 0% edge benefit.
Don't Come
1:1
HOUSE EDGE 1.36%
Mirror of Come bet — works like Don't Pass but placed during the Point Phase. Lay Odds available after a Come point is set.
Place 6 or 8
7:6
HOUSE EDGE 1.52%
Bet that 6 or 8 rolls before a 7. Must bet in multiples of $6 for correct payout. The most popular supplementary bet at the craps table.
⚠ Caution — Higher Edge
Place 5 or 9
7:5
HOUSE EDGE 4.00%
Bet that 5 or 9 rolls before a 7. Bet in multiples of $5. Significantly higher edge than Place 6/8.
Place 4 or 10
9:5
HOUSE EDGE 6.67%
Bet that 4 or 10 rolls before a 7. Very high edge — use Pass Line with Odds instead for 4 and 10.
Field Bet
1:1 (2,12 pay 2:1)
HOUSE EDGE 2.78–5.56%
One-roll bet on 2, 3, 4, 9, 10, 11, or 12. Loses on 5, 6, 7, and 8 — the four most common non-7 numbers. Looks tempting, is misleading.
Hardways (6 or 8)
9:1
HOUSE EDGE 9.09%
Bet that 6 or 8 is rolled as a pair (3-3, 4-4) before a 7 or an "easy" 6/8. Only for entertainment — not value.
Hardways (4 or 10)
7:1
HOUSE EDGE 11.11%
Bet that 4 or 10 is rolled as a pair (2-2, 5-5) before a 7 or easy 4/10. Very high edge.
✕ Avoid — Very High Edge
Any 7
4:1
HOUSE EDGE 16.67%
One-roll bet that the next roll is a 7. The highest house edge of any standard craps bet. Never place it.
Any Craps
7:1
HOUSE EDGE 11.11%
One-roll bet on 2, 3, or 12. Offered as "insurance" on Come-Out — the insurance premium is enormous. Avoid entirely.
Big 6 / Big 8
1:1
HOUSE EDGE 9.09%
Same bet as Place 6/8 but pays 1:1 instead of 7:6. Place 6/8 gives you the same coverage for a 1.52% edge. Big 6/8 is always the wrong choice.
Horn Bet
Varies
HOUSE EDGE ~12.5%
One-roll bet split equally between 2, 3, 11, and 12. The center of the table is filled with these traps. Dealer-friendly entertainment, not strategy.

The Math

Dice Combinations — Why 7 Rules the Table

Two six-sided dice produce 36 possible combinations. The 7 has 6 combinations — more than any other number. This is the foundation of every craps rule: the 7 is placed as the barrier because it is the most likely single outcome.

2
1 way
2.78%
3
2 ways
5.56%
4
3 ways
8.33%
5
4 ways
11.11%
6
5 ways
13.89%
7
6 ways
16.67%
8
5 ways
13.89%
9
4 ways
11.11%
10
3 ways
8.33%
11
2 ways
5.56%
12
1 way
2.78%

Now look at the Point Phase from this angle. If the Point is 6, there are 5 ways to roll a 6 and 6 ways to roll a 7. The shooter is slightly more likely to Seven Out than to hit the Point — which is why the Free Odds on Point 6 pay 6:5 (true odds). Points of 4 and 10 are the hardest to make (only 3 ways each vs 6 ways to roll 7), so they pay 2:1.

Point number probability table
PointWays to WinWays to Lose (7)Probability of Making PointFree Odds Payout
4 or 103633.3%2:1
5 or 94640.0%3:2
6 or 85645.5%6:5

Playing a Round

How to Play Craps — Your First Round, Step by Step

1
Wait for a Come-Out Roll (puck shows OFF)
Look for the black puck showing "OFF" on the table. This means a new round is starting. This is when you place your Pass Line bet.
2
Place chips on the Pass Line
Put your chips anywhere on the long Pass Line strip. The minimum table bet applies. You're now betting with the shooter.
3
Come-Out Roll happens
If 7 or 11 — you win 1:1, round ends, start over at step 1. If 2, 3, or 12 — you lose, round ends, start over. If 4, 5, 6, 8, 9, or 10 — the Point is set, proceed to step 4.
4
Add your Free Odds bet behind the Pass Line
Place additional chips directly behind your Pass Line bet (just outside the line). Bet the maximum Odds the table allows — usually 3×, 4×, or 5× your Pass Line. This is the 0% edge bet.
5
Wait for the Point or a 7
The shooter keeps rolling. Ignore all other numbers. If the Point rolls first — you win both Pass Line (1:1) and Odds (true odds). If 7 rolls first (Seven Out) — you lose both. The dice pass to a new shooter.
6
Optionally add Place bets on 6 and 8
Once you're comfortable with the Pass Line, Place bets on 6 and 8 are a reasonable addition — they pay 7:6 with only a 1.52% edge, and you win whenever 6 or 8 is rolled regardless of the Point. Bet in multiples of $6 for the correct payout.

Quick Reference

Craps Terms Glossary

Craps glossary
TermDefinition
ShooterThe player currently rolling the dice. Rotates around the table after a Seven Out.
Come-Out RollThe first roll of a new round. Wins on 7/11, loses on 2/3/12, sets Point on any other number.
NaturalRolling 7 or 11 on the Come-Out Roll. Pass Line wins immediately.
Craps (the roll)Rolling 2, 3, or 12 on the Come-Out Roll. Pass Line loses immediately.
PointThe number established on the Come-Out Roll (4, 5, 6, 8, 9, or 10). The shooter must repeat it before a 7 to win.
Seven OutRolling a 7 during the Point Phase before the Point repeats. Pass Line loses; dice pass to the next shooter.
Pass LineThe main even-money bet placed before the Come-Out Roll. House edge 1.41%.
Don't PassOpposite of Pass Line. Bets against the shooter. House edge 1.36%. Bar 12 = push on 12 during Come-Out.
Free OddsSupplementary bet placed behind the Pass Line after a Point is set. 0% house edge — pays true mathematical odds.
Come BetIdentical to Pass Line but placed after a Point is set. Establishes its own mini-point on the next roll.
Place BetBet that a specific number (4, 5, 6, 8, 9, or 10) rolls before a 7. Can be placed at any time.
HardwayBet that a number is rolled as a matching pair (e.g. Hard 8 = 4+4) before a 7 or an "easy" version.
Proposition BetsOne-roll bets in the center of the table. High payouts, very high house edge (9–17%). Avoid.
Puck (ON/OFF)A round marker showing whether a Point has been established. OFF = Come-Out phase. ON = Point Phase, showing the Point number.
StickmanThe dealer who controls the center table bets and passes dice to the shooter using a long stick.

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